package com.platformer.screens;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.BitmapFont;

public class MainMenuScreen extends AbstractScreen {
	
	private BitmapFont font;
	
	public MainMenuScreen(Game game) {
		super(game);
		font = new BitmapFont();
	}
	
	@Override
	public void render(float delta) {
		super.render(delta);
		
		Gdx.gl.glClearColor(0, 0, 0, 0);
		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
				
		batch.begin();
		font.draw(batch, "Main Menu Screen", 100, 100);
		batch.end();
	}
	
	@Override
	public void resize(int width, int height) {
		super.resize(width, height);
	}
	
	@Override
	public void show() {
		super.show();
	}
	
	@Override
	public void hide() {
		super.hide();
	}
	
	@Override
	public void pause() {
		super.pause();
	}
	
	@Override
	public void resume() {
		super.resume();
	}
	
	@Override
	public void dispose() {
		super.dispose();
	}

}
